Jayden Shi · Statistics & Computer Science
Building things around problems that interest me.
Selected work below ↓

I've always enjoyed chess, so why not build an engine to play for me?
I set out to build a chess engine in 2021, using Unity Engine and C#, managing to create very poor chess engine. Only being able to analyse a few hundred positions a second, it could barely look a few moves into the future and wouldn't be competitive against even the weakest human players.
Years later and lots of reading, Stickshark was born. Using a combination of many optimisation techniques, it's now able to analyse millions of positions a second, often analysing 20+ moves into the future for critical lines.
Stickshark is always online on Lichess, feel free to challenge it anytime!
Stickshark is currently rated ~2000 for Bullet and Blitz time controls on Lichess
Project Title Three
5M+ API calls/month
Architected a microservices platform supporting high-traffic applications.
Reduced infrastructure costs by 30% through intelligent optimization.