Jayden Shi · Statistics & Computer Science

Building things around problems that interest me.

Selected work below ↓

Chess board position showing engine candidate move with green arrow indicating pawn move from h5 to h4

I've always enjoyed chess, so why not build an engine to play for me?

I set out to build a chess engine in 2021, using Unity Engine and C#, managing to create very poor chess engine. Only being able to analyse a few hundred positions a second, it could barely look a few moves into the future and wouldn't be competitive against even the weakest human players.

Years later and lots of reading, Stickshark was born. Using a combination of many optimisation techniques, it's now able to analyse millions of positions a second, often analysing 20+ moves into the future for critical lines.

Stickshark is always online on Lichess, feel free to challenge it anytime!

Challenge the engine!

Stickshark is currently rated ~2000 for Bullet and Blitz time controls on Lichess

Project Title Three

5M+ API calls/month

Architected a microservices platform supporting high-traffic applications.

Reduced infrastructure costs by 30% through intelligent optimization.

KubernetesDockerGo

Let's work together